Wednesday, December 19, 2007

Mobile Phone Remains a Casual Gaming Platform


Consumers Choose Casual Games for Mobile Phones, More Advanced Games for
Portable Gaming Devices


Consumers still perceive mobile phones as casual gaming devices, despite recent company efforts to introduce more advanced games and features to the platform, according to Parks Associates' The New Frontier: Portable and Mobile Gaming. This report analyzes trends in the mobile and portable gaming industries; profiles major publishers, developers, technology providers, and carriers; provides consumer data regarding portable and mobile gaming; and forecasts market growth.

"In the mobile gaming industry, consumer awareness lags behind technological advancements," said Yuanzhe (Michael) Cai, Director, Broadband and Gaming, Parks Associates. "New 3D and multiplayer mobile games look great in demos, but casual games are where the money is and will be for the next few years."

According to the report, fewer than 10% of on-the-go Internet gamers want to play core or console-centric games on a mobile phone, compared with 55% who want to play puzzle and card games on mobile phones and more than 30% who want word and arcade games.

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